What if we could work in a stereoscopic 3d animation and wanted to preview the work in the viewport? Hopefully that will soon be possible in Blender (in my version of Blender at least :p ).
After finishing the dome-stereo support (I got it all working now ! 😉 ) in Cycles, I decided to investigate how would be to support stereo in perspective (non-fisheye) mode. The full disclaimer will come once things are in a better shape, but I gotta say, it’s fun coding.
One thing I’m trying to figure out is what should be builtin in the Blender C code, and what should be implemented at an addon level. People have been doing stereo renders one way or another, so I’m confident that as long as we provide the bare-bones of stereoscopic support, they will be happy. In the links below there is actually a really nice addon for Blender 2.6.
I have mixed feelings about stereo-3d movies. But in the last Siggraph Asia I attended the most spectacular workshop on “Constructing a Stereo Pipeline from Sratch” by Disney Stereographer Vladimir Sierra. This changed the way I see 3d movies, and reinforce to me the importance of attending those conferences whenever possible. Even nicer when you go to present a project 🙂
That said, I never worked in a stereo-3d production and I don’t want to limit the possibilities here by my experience. To help with that I’m counting on 3D artist Francesco Siddi to help with designing a nice workflow proposal.
Coming up next: a crowd-funding to get me a real 3D Display :p
(kidding, though I wouldn’t mind)
My own reference links: