Have you ever found yourself needing to change a .blend file remotely and VNC / Remote Desktop is not working?

In my case I finished rendering the left eye of a video, and wanted to do the same for the right one. I did it in parts due to the memory limit of the rendering station. And VNC is not working because … no idea. But it’s Friday and I won’t have physical access to the remote computer until next week.

Blender Interactive Console to the rescue!

$ blender -b MYFILE.blend --python-console
>>> import bpy
>>> bpy.context.scene.render.views['left'].use = False
>>> bpy.context.scene.render.views['right'].use = True
>>> bpy.ops.wm.save_mainfile()

Now all you need to do is resume your tmux session, and kick-off render once again. For different Blender command-line options try blender –help.

This post is obviously based on real events! Have a nice weekend 😉

If you read my blog you will know that I’m repeating myself. I can’t help stressing this enough though.

Parts of the challenge of stereo movie making is to work in 3d as soon as possible in your pipeline. This is the main reason the Multi-View implementation ranges from the 3D viewport all the way to the sequencer.

Grease Pencil and Oculus with Blender

VR (Virtual Reality) movie making is no different. Even more so, if we consider the uniqueness of the immersive experience.

So what if … What if we could preview our work in VR since the first stroke of the storyboard?

Here I’m demoing the Oculus Addon I’ve been developing as part of an ongoing research at a virtual reality lab in Rio (Visgraf/IMPA).

Notice that I’m not even drawing in VR. i’m merely experiencing the work done by Daniel “Pepeland” Lara in his demo file.

The applications of this addon are various, but it mainly focus on support HMD (head mounted displays) in the Blender viewport.

At the moment the support is restrict to Oculus (Rift and DK2), and it excels on Windows since the fastest direct mode is only supported on Oculus’s latest (Windows-only) SDK.