If you read my blog you will know that I’m repeating myself. I can’t help stressing this enough though.

Parts of the challenge of stereo movie making is to work in 3d as soon as possible in your pipeline. This is the main reason the Multi-View implementation ranges from the 3D viewport all the way to the sequencer.

Grease Pencil and Oculus with Blender

VR (Virtual Reality) movie making is no different. Even more so, if we consider the uniqueness of the immersive experience.

So what if … What if we could preview our work in VR since the first stroke of the storyboard?

Here I’m demoing the Oculus Addon I’ve been developing as part of an ongoing research at a virtual reality lab in Rio (Visgraf/IMPA).

Notice that I’m not even drawing in VR. i’m merely experiencing the work done by Daniel “Pepeland” Lara in his demo file.

The applications of this addon are various, but it mainly focus on support HMD (head mounted displays) in the Blender viewport.

At the moment the support is restrict to Oculus (Rift and DK2), and it excels on Windows since the fastest direct mode is only supported on Oculus’s latest (Windows-only) SDK.

Links:

8 Thoughts on “Immersive Storyboarding

  1. Looks nice! I can’t wait to get this on my vive. Will it be viewing only, or editing?

  2. Just tried on my (old) PC with Ubuntu 15.04 and it works great! Thanks for your work… and double thanks for the legacy mode! Any plans for the BGE? Past summer I spent a lot of time on it, trying to build a VR experience (with the help of your book, btw).

    • dfelinto on November 19, 2015 at 11:31 am said:

      Hi Flavio, I’m glad the legacy backend is being used. I hope Oculus got back at supporting OSX and Linux, but meanwhile at least we got things working.

      I do have plans for the BGE. I will post on my blog once I got it working there. Thanks for your interest.

  3. Hi 😀

    I just searched for Blender VR viewport (auto filled in google) and I was presented with your work {:D. That and an extension by William Culver for it to work with the Vive.

    Thank you very much for your work and it looks to have great features(and seems to be the only one available @ the time). I however use Trinus for VR (trinusvr.com) 😀 and although the Oculus Legacy seems to be the closest to work with it, that still doesn’t work for me {:’)

    All we need is a window with a side-by-side image (rendered from slightly different angles for the 3d effect) and that would work great { 😀

    Thanks again for your work. Keep it up & I wish you all the best {;D

    • dfelinto on July 8, 2016 at 1:01 pm said:

      Hi,
      Thanks.

      TrinusVR seems to be able to stream the content of a Desktop software into the mobile. I like the concept. But it also seems to handle the side-by-side mode by itself. Can’t it simply treat Blender the same way it treats the games?

      • Hi again & thanks for the reply 😉

        The side-by-side that Trinus offers is only a mirror of one image. So it’s not really 3d, it’s just so that you can see the same screen with both eyes.

        Maybe you can try Trinus 😀 & see how it’s also an option for VR. I use VR Box with a Samsung mobile (Note Edge) & Wifi. USB tethering is also an option, but I haven’t tried that yet (I’d need a longer cable).

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