If you read my blog you will know that I’m repeating myself. I can’t help stressing this enough though.
Parts of the challenge of stereo movie making is to work in 3d as soon as possible in your pipeline. This is the main reason the Multi-View implementation ranges from the 3D viewport all the way to the sequencer.
VR (Virtual Reality) movie making is no different. Even more so, if we consider the uniqueness of the immersive experience.
So what if … What if we could preview our work in VR since the first stroke of the storyboard?
Notice that I’m not even drawing in VR. i’m merely experiencing the work done by Daniel “Pepeland” Lara in his demo file.
The applications of this addon are various, but it mainly focus on support HMD (head mounted displays) in the Blender viewport.
At the moment the support is restrict to Oculus (Rift and DK2), and it excels on Windows since the fastest direct mode is only supported on Oculus’s latest (Windows-only) SDK.