Android Hello World

An image is certainly talkative. But if I may complement:

I recently got an Android phone (Nexus S). This model is marketed as a development cellphone. And it’s indeed. If you are developing any application for the mobile you can connect it through the USB port and debug your app from your desktop while it runs inside the phone. It’s amazing 🙂

My interest with android development was deeply inspired by the fantastic work that has been done for the Game Kit project. This game engine is compatible with Blender, runs on diverse desktops (Windows, Linux and Mac) and can be compiled for iOS (iPhone/iPad) and guess what? … Android.

The support for Android is still not 100%. Something seem broken with their graphic layer. But I expect this to be fixed very soon. In the mean time, if you are as anxious as me, you can do some ASCII art in the framework they provide. Real 3D render still has to wait.

I still see the Blender Game Engine as a strong prototyping tool. But it’s nice to see other publishing alternatives.

Dalai Felinto

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* do you want to learn more about the Blender Game Engine and curious why I’ve beenn so busy lately without time for blogging? My book with Mike Pan is close to be finished and, lucky you, still available for pre-sale.

3 Thoughts on “Android + GameKit = Hello World

  1. Solano on May 25, 2011 at 8:26 pm said:

    Oh, nice experience. 🙂

    Can Ogre be used with C++? I’ve no idea of how to program in Java :S

    PS: Sorry for my bad english

  2. Hi Solano,
    thanks, it was nice indeed.

    Java is the main language for Android development, but its SDK also supports C/C++ natively.

    As for GameKit you can develop in C++ with Lua scripting. Ogre is only the “render” component of the engine and wrapped mainly for C++ I guess (I’m not sure actually, but the GameKit info remains correct 😉

    Luckily for me Java was my first programming language (hm somehow 13 years ago). I don’t remember much of it. But it was enough for this Hello World. My next experiment will come when GameKit fully supports android with a 3d canvas and everything.

    Take care,

    (also you don’t even need to write in English, I’m the one being lazy for not translating this into Portuguese 😉

  3. Fabrício on June 15, 2011 at 4:26 pm said:

    E ae Dalai, quanto tempo!

    Estou feliz com o seu progresso e esperando ansioso pelo livro! Será que rola uma festinha de lançamento do Brasil?


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