Do you know Momo? He is a cute little monkey traumatized from being a second character in the Yo Frankie game project. Now what if you could carry Momo with you wherever you go? Your dream is closing to come true!
(wth are you writing about? — if I had an editor for my blog she would probably write that down)
Alex Ku is working in the Google Summer of Code 2012 to bring porting the Blender Game Engine to the Android platform. His work is progressing smoothly and there are already some visible-shareable results. Today he announced the first Blenderplayer.apk release, so I couldn’t help but testing it.
So it works, is that all? well, not really. There are still bugs and non-supported features. But skinning-armature, mouse click, glsl shaders (partially), physics they all work.
This sample file is part of the examples that go with the book I’m finishing up writing with Mike Pan. We are already on author review stage, so I should be able to talk more about it soon. Since I’m ‘giving the file away’ anyways I may as well explain it 🙂 This file showcase the use of dynamic parenting and bone parenting in BGE. It’s a good technique for character customization (as you can see with the hats).
- Official intructions on how to test it
- My own non-official test file
- Alex Ku’s Google Summer of Code 2012
- Mastering Blender Game Engine – available for pre-sale with 45% discount
Kudos for Alex Ku’s work and all the other developers that are helping this project,