I’m reading a very interesting book on data visualization for science. (Visual Strategies by Felice C. Frankel & Angela H. Depace). The book was highlighted in last month’s Nature magazine, and is indeed highly recommended for scientists or science communicators like myself ;).

Today Mitchell asked me to look at a patch he was reviewing and adding his own changes. The patch by Angus Hollands re-organize the interface for debugging. Well, I couldn’t help giving a try at representing the numbers in a more direct way. I don’t how hard would be to implement those ideas, here are mockups only for the sake of my creative exercise. Thoughts?

Original proposal by Angus Hollands (agoose77) with changes from Mitchell Stokes (Moguri)

Why not visualize the percentage?

A more radical approach

5 Thoughts on “Game Engine Debug Info – Mockups

  1. Angus Hollands on October 30, 2012 at 8:14 pm said:

    I am awfully glad that someone has taken a nicer GUI approach to the debug overlay. How did you draw the progress bars? This looks to be very promising

  2. Pingback: Game Engine Debug Info – Patch | Dalai Felinto

  3. Hi Angus, it was a mockup, but check the latest post 😉

  4. For the records, I committed the less radical-approach with some tweaks. It will be in Blender 2.66

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