This is a casual recording of the Map Range Node commit (available in Blender svn snapshots or in the future Blender 2.65).
We present different uses for this new node, including atmospheric effect and background blender composite techniques; and a neat post-production stereoscopic 3d depth based system (demonstrated in Tears of Steel). Also, we show the real time of the commit, and the feature available in another computer – we hope this encourage more people to build their own Blender builds.
This new Blender feature was elaborated during the days prior to the BlenderPRO 2012, in Brasília.
In this video you see in order of appearance:
Flag of Brazil – http://en.wikipedia.org/wiki/Flag_of_Brazil
BlenderPRO 2012 – http://www.blender.pro.br/2012 – @BlenderProBr
Dalai Felinto – www.dalaifelinto.com – @dfelinto
Roberto Roch – thisroomthatikeep.blogspot.com.br – @roberto_roch
Sebastian König – www.3dzentrale.com – @s_koenig
Daniel Salazar – www.patazstudio.com – @ZanQdo
I would like to thank the Fundação Banco do Brasil for believing and supporting the importance of Blender as a digital, artistic and social inclusion tool. They are a major partner (aka sponsor) of the BlenderPRO this year. Thanks to their substantial support we were able to gather so many Blender professionals in the same place, which, as I hope this video demonstrates, is the necessary fuel for collaborative development.
I also would like to personally thank the organization team of the BlenderPRO this year. The event hasn’t yet even started, but it’s already been a very interesting exchange of experience, ideas, …