I’m just back from the Siggraph Asia 2012. I was impressed by the people I met, the talks and courses I attended, and why not, the places I visited. Singapore is a very interesting city for a tourist. Among the people I met, a particular meeting was long overdue. I finally had a chance to meet Paul Bourke personally.
We collaborated (meaning he helped me ;)) in the fisheye implementation for the Blender Game Engine back in 2009. Since then there is not a fisheye related question that I don’t bounce by him first. So, in between talks he kindly shared his thoughts for stereoscopic rendering for domes. It took me a week to work around the problem, but here you can see the first real renders in a patched Blender with Cycles.
The formula is very simple, it’s just one of those problems that is really hard to debug (at least when you don’t have a dome with 3d projectors at hand). Thankfully in my flight back I had the peace of mind to wrap that up.
As a teaser, this is all you get for now. More on that later 😉